The global game and amusement equipment market enjoys a robust growth and is predicted to reach USD 51.4 billion by 2022, according to the “2016-2022 Report on China’s Amusement Equipment Market Analysis and Investment Prospects” released by Bosi Data Research Center.
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Rostec to Produce Inflatable Buildings
Ruselectronics Holding Company (part of Rostec) will introduce new pneumo-frame inflatable modular buildings to the market, intended for quick erection of temporary structures, such as field hospitals, storages, mobile sport facilities, etc. Mounting process takes only 1-2 hours.
Malaysia Leads Asia Pacific in Showing Returns from Digital Transformation Projects
A study by Workday, a global leader in enterprise technology for finance and human resources, has found that Malaysian companies are leading in Asia Pacific in quantifying the return from their digital transformation initiatives, with 58% of C-Level executives seeing measurable returns.
POND’S Launches World’s First AI-Powered Skin Diagnostic Chatbot
New Skin Advisor Live (SAL) bot integrates rich clinical research data with diagnosis technology to take the confusion out of diagnosing common skincare concerns
DHL Partners With Teach For Uganda to Create Greater Employability Among Youth
This marks DPDHL Group’s 18th partnership with Teach For All under the new strategic framework[1], a focus to nurture employability and life skills of young people from difficult socio-economic backgrounds around the world, and its first partnership in Africa.
UnionBank Adopts Refinitiv Electronic Trading to Power Business
Union Bank of the Philippines (UnionBank) announced today it has adopted Refinitiv’s Electronic Trading (ET) solution to power its business in the Philippines and strengthen its presence in both the local and international foreign exchange markets.
Digital Entertainment Leadership Forum Attracts Over 700 Participants
To jump onto the global esports bandwagon, Cyberport hosted the Digital Entertainment Leadership Forum (DELF) today at the all-new esports venue located at Arcade@Cyberport, with an attendance of over 700 on the one-day main forum.
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